پکیج Aura 2 – Volumetric Lighting & Fog برنده بهترین ابزار هنری جوایز یونیتی 2018، 2019 است. Aura 2 مه و پرتوهای نور (همچنین بهعنوان Godrays شناخته میشود) را در جو شبیهسازی میکند. بهعبارت دیگر، Aura 2 نور ذرات ریز (مانند دانههای گرد و غبار) را که در محیط وجود دارند، اما برای چشم/دوربین قابل مشاهده نیستند، شبیهسازی میکند.
تکنیک رندر Aura 2 در جدیدترین بازیهای سطح بالا مانند Tomb Raider، God Of War، Red Dead Redemption 2، Assassin’s Creed Origins/Odyssey، Days Gone، The Last Of Us 2 استفاده شده است.
Optimized and flexible, Aura 2 is the leading state-of-the-art volumetric lighting/fog solution for Unity.
Aura 2 has won the BEST ARTISTIC TOOL – UNITY AWARDS 2018 and BEST ARTISTIC TOOL – UNITY AWARDS 2019
Aura 2 simulates the fog and the light rays (also known as godrays) in the atmosphere.
In other terms, it simulates the illumination of the micro-particles (like grains of dust) that are present in the environment but too small to be visible to the eye/camera.
The rendering technique of Aura 2 is the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin’s Creed Origins/Odyssey, Days Gone, The Last Of Us 2 …
Features :
▶ All types of light supported
▸ Full shadows support (1/2/4 directional cascade(s), spot, point)
▸ Cookie support
▶ Control Volumes (Global, Planar, Box, Sphere, Cylinder, Cone) with :
▸ Density injection
▸ Scattering control
▸ Tint control
▸ Light injection
▸ Boost control
▸ Ambient Lighting control
▸ Light Probes Lighting injection
▶ Color Temperature support
▶ Ambience Presets for 1-click kickstart
▶ Improved quality
▶ Multiple Cameras support
▶ Light Probes support
▶ Realtime preview in editor
▶ Toolbox with shortcuts
▶ Realtime Quality switch
▶ Fast Import Time
▶ Compatible with :
▸ Gaia from Procedural Worlds
▸ Amplify Shader Editor from Amplify Creations
▸ Unity Visual Scripting
▶ Opaque/Transparent* geometry support
▶ Particles illumination, fog and density **
▶ Works in Forward/Deferred
▶ Stereo / VR support ***
▶ Works in LDR (Low Dynamic Range) and HDR (High Dynamic Range)
▶ Works in Gamma/Linear
▶ Texture2D and Texture3D support
▶ Dynamic 4D noise support
▶ Fully commented API
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