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دانلود مود CLM Weapon Pack برای Dying Light

دانلود مود CLM Weapon Pack برای Dying Light

این مود، طرح‌های بی‌نظیری را را به سلاح‌های بازی شما اضافه می‌کند.

توضیحات اصلی

Provides blueprints to craft a large amount of custom-configured weapons
– Several weapons possess appearances hidden in the game files that are not able to be acquired via normal gameplay
Examples:
– #92 “Scepter of the First” (Intricately crafted heavy mace)
– #74 “Promethium” (Green glowing SMG)
– Several painted SMGs and shotguns (#76 > #81, #90, #91)
– There are also several weapons that are my unique creations that I configured utilizing a mix of existing functions and assets
found in the game files and by altering game files to create my own behaviors
Examples:
– #25 > #31 “Mutation Abilities”
– #36, #37, #38 “Electro-laser, Scorch-laser, Cryo-laser”
– #47 “Cesspool Stickybomb”
– #53 “Discharge Stickybomb”
– #63 “Proximity Cryo-Mine”
– #72 “E.V.O. Dismemberment Drone”
– #125 “Hubcap Accelerator”
– #159 “The Conflagration”


AMMO ANYWHERE
– In addition to weapon and utility item blueprints, the mod also provides blueprints to restock any type of ammunition you may need.


PRE-INTEGRATED MODS
This mod also includes several of my other mods incorporated into it that can be disabled via the mod customization files:

– Custom Weapon Upgrades
A custom blueprint which will provide you with a supply of elemental attachments to add any level of any elemental
effect to any melee weapon via upgrade slots, as well as a supply of 8 levels of stronger standard weapon upgrades.

– Elemental Grappling Hooks
Creates 6 blueprints that create customized grappling hooks that possess elemental damage effects. Custom hooks also
have 4 weapon upgrade slots, increased base damage and force, as well as having no stamina cost or cool down
between uses by default.
Bleed
Burn
Freeze
Poison
Shock
All Elements

– Weak Weapon Booster
Creates 4 custom blueprints which can be used to boost low damage melee weapons found in the game world to
higher damage amounts. These boosts will allow you to use your preferred weapon type and appearance, even in
end-game roaming, regardless of the base damage amount it has when you acquire it.
[Currently Offered Boost Amounts]
L1: Damage x2
L2: Damage x5
L3: Damage x10
L4: Damage x20

– Special Utility Buffs
Creates custom blueprints that will provide you with a supply of special utility consumable items that will
apply temporary buffs to your character that increase various attributes.
[Currently Offered Special Utilities]
Fall Protection
– 30 minute default duration
– Removes all falling damage
– Effect does not stack; additional uses will only restart the timer

        Grappling Hook Extended
– 60 minute default duration
– +60% grappling hook range (affects all mod and official Dying Light grappling hooks)
– Effect does not stack; additional uses will only restart the timer

        Inventory Size Increased
– 60 minute default duration
– +30 inventory slots
– Effect can be stacked up to 5 times for a total of 150 additional inventory slots
– After timer expires, extra inventory slots that are empty will be removed
– Extra slots that are filled will remain, but will be removed once they are emptied

        Movement Speed Doubled
– 1 minute default duration
– All land and water movement speed is doubled; stamina is refilled and is unlimited while active
– Effect does not stack; additional uses will only restart the timer

        Reinforced Weapons
– 30 minute default duration
– Unlimited melee weapon durability while active (affects all mod and official Dying Light melee weapons)
– Effect does not stack; additional uses will only restart the timer

        Tethered Weapons
– 60 minute default duration
– Attaches a rope to your melee weapons for instant recovery when thrown
– Effect does not stack; additional uses will only restart the timer

        XP Gain Increased
– 30 minute default duration
– Experience gained from most actions is doubled
– Effect does not stack; additional uses will only restart the timer

        Apply All Special Buffs
– Instant
– Applies all special buffs to their maximum stack amounts
– Additional uses will restart the timer on all special buffs and re-apply any buffs that had expired

        Remove All Special Buffs
– Instant
– Removes all stacks of all special buffs


OPTIONAL BLUEPRINT ACTIVATION CUSTOMIZATION
– You can disable (and later re-enable) any undesired blueprints for mod weapons or items that you have no interest in via
the provided customization files so their blueprints are not clogging up your blueprints tab in-game.


OPTIONAL PRE-APPLIED ELEMENTAL ATTACHMENTS
– In addition to adding CWU elemental attachments via weapon upgrade slots, you can also enable up to 7 base elemental
attachments to be automatically applied globally to newly crafted mod weapons via the provided customization files.
– Disabling pre-applied attachment effects will remove them from weapons that were crafted while they were active.
Pre-applied attachment effects include:
– Bleed
– Burn
– Freeze
– Impact
– Poison
– Shock
– Stun


OPTIONAL WEAPON ATTRIBUTE CUSTOMIZATION
– Several levels of attributes for mod firearm, melee and throwing weapons are able to be configured via provided customization
files so you can opt to increase, decrease or add attributes to tailor mod weapons to fit your desired style of gameplay.

    Firearm Customization
– You can configure each mod firearm weapon type individually by selecting levels within the customization file
– Customizable attribute levels for each firearm type include:
– Damage
– Clip Size
– Shot Mode
– Rate of Fire
– Accuracy
– Recoil Amount
– Ricochet Times
– Individual optional attributes you can enable on mod firearm types include:
– Enable: Bullets Penetrate
– Enable: Silenced (Converted To Silenced/Firing Does Not Alert Enemies)

    Melee Customization
– You can configure mod melee weapon type groups individually by selecting levels within the customization file
– Customizable attribute levels for melee weapon type groups include:
– Base Damage
– Force
– Hit Severity
– Repairable Times
– Durability
– Stamina Usage
– Mod melee weapon wield styles are altered by default; 2-handed swing 1-handed, knives swing instead of slice.
You can disable these alterations and revert mod weapons to the Dying Light default ‘Unaltered’ wield style by enabling
any of these options as desired:
– Enable Unaltered: 2-Handed Baseball Bats, Scythes, Longswords
– Enable Unaltered: 2-Handed Sledgehammers, Pickaxes, Axes, Heavy Maces, etc.
– Enable Unaltered: Knives Slice Instead of Swing

Throwable Customization
– You can configure some mod throwable weapons by selecting levels within the customization file
– Customizable attribute levels for some mod throwable weapons include:
Elemental Grappling Hooks
– Stamina Usage
Throwable: Axe/Sickle
– Base Damage
– Force
– Hit Severity
E.V.O. Dismemberment Drone
– Max Attack Range
– Airborne Lifetime


OPTIONAL CRAFTING REQUIREMENTS
– The mod blueprints do not have any crafting part requirements by default. However, you can choose to enable your choice
of several levels of crafting components as being required to craft the mod blueprints via the provided customization files.


MULTI-LANGUAGE
– Several versions of the mod are provided for non-English text for mod items and blueprints, as well as in their customization files.


Notes:
These weapons are the same weapons available as prizes in my Created Loot+Scavenger Hunts mod.
However, that mod requires looting claim tickets to exchange for the desired weapon.
The weapons available here with CLM-WP have no crafting requirements by default and do not require CLM/CLM+SH to be installed.
CLM-WP will be updated to include more weapons as I add more to my CLM+SH mod.


Creating The Weapons:
Simply install the mod and you will see the new Platinum (yellow) blueprints on your Blueprints menu.
As the blueprints do not require any crafting components or base weapons to craft them by default, just
select the desired custom blueprint and craft it. If crafting components being required to craft the mod items
is desired, your choice of multiple levels of parts being required can be enabled via mod customization files.


(Some weapons may require a specific game version or DLC to be owned for them to be craftable and functional) !


About Unique Weapons:
Several weapons possess skins that are not available or found anywhere else!
Examples are: #92 “Scepter of the First” and #74 “Promethium” (as well as several other SMGs and shotguns)

Additionally, several weapons are my unique creations that I assembled utilizing a mix of existing
functions and assets found in the game files and by altering game files to create my own behaviors.


Some of my unique creations include:

#25-31 “Mutation Abilities”
Mutation abilities allow you to equip up to 4 new abilities at one time in your equipment/utility slots which primarily grant control over the elements (water, fire, etc), though several do not fall so easily into that category. You also seem to be immune to the effects of your abilities, except for fire…fire consumes all.
These Mutations are identical to the Type 1 Mutations available in my standalone Mutations mod.

#36, 37, 38 “Electro-laser, Scorch-laser, Cryo-laser”
I configured these custom laser weapons to essentially be silent guns with elemental ammunition that affect an area around impact. Be careful not to shoot at things that are too close or you’ll feel the elemental effect as well. The weapons use the mesh of the Twins’ UFO gun and shoot different elemental ammunition types for each weapon (blueprints for the ammunition included and can be disabled via the noted customization file if you also want to disable the weapon blueprints).

#47 “Cesspool Stickybomb”
The Cesspool Stickybomb sticks to surfaces (and enemies) and detonates after a few seconds have passed. A cloud of toxic gas and spray fills an area upon detonation, leading to any infected within to cough, gag, vomit and likely die. I feel it is most useful to clear out rooms of infected or to simply disable enemies blocking your path so you can run past them.

#53 “Discharge Stickybomb”
The Discharge Stickybomb sticks to surfaces (and enemies) and builds up to a powerful electrical discharge. This discharge causes nearby infected to become electrocuted, usually resulting in death. In addition to the Cesspool Stickybomb, I feel this weapon is also quite useful to clear out rooms of infected or to simply disable enemies blocking your path so you can run past them.

#63 “Proximity Cryo-Mine”
The Proximity Cryo-Mine is most useful when dropped outside of doorways before you go inside to loot. If an infected tries to enter after you to attack you as you are looting, then they’ll trigger it and be frozen for 15 seconds. It should be a good tool to help make looting safer.

#72 “E.V.O. Dismemberment Drone”
The #72 Sentinel weapon is a drone that you launch via your equipment/utility slots where it will take flight for a limited period of time. While active, the drone will make multiple severing passes at any infected within range, wounding them and severing limbs. The drone helps to lend a hand (or remove a hand) when there are loads of infected coming at you or to help protect you if just a single one is coming at you from the side that you didn’t see.

#125 “Hubcap Accelerator”
The Hubcap Accelerator essentially does what its name states – it accelerates hubcaps. These hubcaps are fired rapidly and silently to sever limbs and outright butcher entire zombie populations. As the hubcaps persist in the slaughtered remains of the defeated infected, you can spend your time looting all of your used hubcaps or simply produce more via the included hubcap ammunition blueprint (which can also be hidden from your blueprints tab via the above-mentioned blueprint customization file if you do not intend to ever craft the weapon).

#159 “The Conflagration”
A shotgun that fires incendiary blast ammunition that causes the area at the impact site to erupt into flames, scorching all nearby enemies.

تغییرات نسخه‌های مختلف

2020, February 26:
(view ‘Logs’ tab for details)
v161b released in English, Deutsch, Español and Français
Added ‘Tethered Weapons’ Special Utility Buff
Updated several Special Utility Buff icons to more easily recognize active buffs

2020, February 25:
(view ‘Logs’ tab for details)
v161 released in English, Deutsch, Español and Français
Added 3 new weapons and blueprints to create them
Added 3 new “Special Utility Buffs” and blueprints to create them
Added “Special Utility Buffs” duration customization file
Added “Ricochet” attribute customization to each firearm in the mod firearm attributes customization file

2020, February 21:
(view ‘Logs’ tab for details)
v158c released in English, Deutsch, Español and Français
Files updated for game version 1.25.0 compatibility
Issue Correction: Corrected the issue of all language versions of the mod not working at all
Thank you very, very much to Moneysgreen for taking the time to report that they were encountering this issue

راهنما

پیشنیازها: آموزش ویرایش فایل PAK


نصب مود:

  1. فایل مود را از انتهای مطلب دانلود کرده و آن را از حالت فشرده خارج سازید.
  2. پوشه‌ی data را به فایل Data3.pak موجود در مسیر زیر از محل نصب بازی تزریق کنید (از فایل اصلی بکاپ بگیرید):

مشخصات فایل و دانلود

  • نسخه فایل 161b
  • پسورد (در صورت نیاز) www.fullkade.com
کانال تلگرام فول کده
دانلود مود CLM Weapon Pack برای Dying Light، مود بازی Dying Light، مود Dying Light، مرجع دانلود مود Dying Light، از کجا مود Dying Light دانلود کنم؟، آموزش دانلود مود Dying Light، درخواست دانلود مود Dying Light، درخواست مود Dying Light، مودهای Dying Light، یشغهدل مهلاف

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