– Rebuilt the mod
– Added separate folders for FiveM and GTA 5
– Did all the timecycles and removed fog, bloom, noise, and lowered Far Clip
– Lowered LOD Distances
-Updated the mod
-Redone the mod
-Removed timecycle mod
-Fully functional gameconfig.xml for better faster rendering
-Temporarily Removed gameconfig.xml
-Minor Tweaks in timecycle
-A few minor tweaks to Clear Timecycle
-A few minor tweaks to settings.xml
-Resolution set back to default 800×600
-Changed Resolution to 512×384
-Re-edited Gameconfig to disable some effects. Procobj, decals, etc
-Removed fog density in foggy weather with FarClip 50
-Removed WaterReflection and Sky HDR
-Fixed transparent trains, and large vehicles.
-Removed First Person Motion Blur
-Removed Lens Flare
-Reduced Skyplane multipliers
-Decreased NextGenModifier to 1/2 scale
-Decreased distantlight intensity
-Removed Camera Blur Effects when killed or busted
-Removed height based reflection map
-Rewritten gameconfig.xml to prevent crashing
-Rewritten hbaosettings.xml to prevent instability.
-Gained a couple more FPS
-Added 320×240 resolution support
-Tuned the transparent vehicles issue some more.
-Tuned the transparent vehicles problem.
-Remade the whole mod, improvement in fps and stability
-Rearranged gameconfig.xml, categorized as EXPERIMENTAL
-Custom Lowered LOD Distances, making certain things blocky looking, increases fps by 10%
-Now can run more smooth with those who have only 2GB Ram Minimum
-More modded prop files in update>x64
-Removed files causing game to corrupt
-W.I.P Modified props files in update>x64
-More FPS Tweaks
v4.4: Hotfix Update!
-Set 1/2 frame scaling in settings.xml to simulate 400×300 resolution when in 800×600 fullscreen mode. Improves fps by 5%
-Fixed To Dark Night and too Bright Days
-Fixed windowed mode issues
-Rewritten visualsettings.dat and gameconfig.xml to proper values for less crashing
-This Update Gains another 5 more fps
-New Gameconfig.xml file, decreases ram used by game and disables the following features…
-Now supports those with 2GB ram
-Fixed Black & White, increased Desaturation to make it look a little better
-Lowered Horizon Based Ambient Occlusion Distance in hbaosettings.xml
-Disabled all values in terraintessellation.xml
-Disabled Rain Effects and certain postfx in Clearing Weather
-Disabled Cloud Warp, and the high quality clouds
-Changed some car headlight settings
-New Settings.xml for people with 2GB ram.
-Disabled Explosion Effects
-Decreased Far Clip Distances in all snowy weathers in which should improve the fps for the prologue and The Return to Ludendorff Mission.
-Disabled Rain Particles
-Decreased heightReflect in rain
v3.0: The Big FPS Fix!
-Added Custom Resolution of 320×200
-Added a few more weather presets for different far clip distances, see bottom of readme
-Fixed Most Game Crashes and glitches
-Made game use lesser CPU and Ram Usage by maybe 5%
-Fixed some Game Crashes
-Adjusted Day and Night brightness
-Fully Transparent vehicles is now fixed
v2.2: QuickFix Update!
-Added Far Clip Mod to Extra Sunny Weather preset.
-Some performance tweaks.
-Increased Far Clip to 350
-Disabled some Grass LOD Settings
-Tweaked around with the vehicle lights night/day values
-Work In Progress for Props Removal
-Decreased Far Clip Distance to 200.
-Fixed invisible trucks, helicopters and trains.
-procobj’s deleted or less dense, This will include ground litter and weeds and 3d grass.
-First Pass on removing Props like vegetation, due to the 100MB Limit for now we will be uploading it to mediafire.
-Added a timecycle mod, only one modded weather so far as this part is just being worked on. Change weather to Clear using a trainer or mod menu.
-Decreased Far Clip to 500, original is 10000, don’t know why but this function is not working ingame.
-Turned off Water Reflection and Global Reflection.
-Disabled Occlusion and DoF.
-New materials>procedural.meta file, this file we removed all weeds, grass, and ground detail like trash and littered garbage on streets or atleast lowered density of them.
-Decreased the intensity of Lights
-Decreased the range lights are seen as this can drop fps a tiny bit due to the far rendering.
-Possibly, lower view distance making fps a bit more stable.
-Fixed Invisible /transparent vehicles
-Fixed Ped LOD Distance
-Decreased Number of Rain Particles and disabled some heightmap reflection.